In this blog post, we’ll guide you through creating a video player application in Flutter that incorporates custom controls. We’ll leverage the appino_video_player
package to achieve this functionality.
Prerequisites
- A basic understanding of Flutter development
Setting Up the Project
- Create a new Flutter project:
Use the Flutter CLI to initialize a new project. - Install the
appino_video_player
package:
Add the following dependency to yourpubspec.yaml
file:
dependencies:
appino_video_player: ^1.3.0 # Replace with the latest version
Run flutter pub get
to download and install the package.
The appino_video_player
library can be downloaded from here.
Obtaining Video Assets
You can use videos from various sources for your application:
- Assets:Store video files within your Flutter project’s
assets
folder. - Network: Load videos from URLs.
For this tutorial, we’ll use a video asset placed in the assets/videos
directory.
Configuring Assets
- Let Flutter know about your assets by adding the following lines to your
pubspec.yaml
file:
assets:
- assets/videos/
Creating the Video Player Page
1. Set up the stateful widget:
Create a new Dart file (e.g., video_player_page.dart
) to house the stateful widget responsible for the video player page. This widget will manage the video player’s state and functionality.
enum Source { Asset, Network }
class VideoPlayerPage extends StatefulWidget {
const VideoPlayerPage({super.key});
@override
State<VideoPlayerPage> createState() => _VideoPlayerPageState();
}
Initializing the Video Player
1. Create a video player controller:
- Initialize a
VideoPlayerController
instance within theinitState
function of your video player page state class. - Specify the video source using either
VideoPlayerController.asset
for assets orVideoPlayerController.fromNetwork
for URLs.
class _VideoPlayerPageState extends State<VideoPlayerPage> {
late CustomVideoPlayerController _customVideoPlayerController;
// ... other variables
@override
void initState() {
super.initState();
initializeVideoPlayer(currentSource);
}
2. Specify Video Source
void initializeVideoPlayer(Source source) {
setState(() {
isLoading = true;
});
VideoPlayerController _videoPlayerController;
if (source == Source.Asset) {
_videoPlayerController = VideoPlayerController.asset(assetVideoPath)
..initialize().then((value) {
setState(() {
isLoading = false;
});
});
} else if (source == Source.Network) {
_videoPlayerController = VideoPlayerController.networkUrl(videoUri)
..initialize().then((value) {
setState(() {
isLoading = false;
});
});
} else {
return;
}
_customVideoPlayerController = CustomVideoPlayerController(
context: context, videoPlayerController: _videoPlayerController);
}
The initializeVideoPlayer
function takes the Source
as input. It creates a VideoPlayerController
based on the source:
- For
Source.Asset
, it usesVideoPlayerController.asset(assetVideoPath)
. - For
Source.Network
, it usesVideoPlayerController.networkUrl(videoUri)
.
The initialize
method is called on the controller to prepare it for playback. The then
method is used to update the isLoading
state to false
after successful initialization.
3. Handle video initialization:
- Call the
initialize
method on the video player controller to prepare it for playback. - Utilize the
then
method to perform actions after successful initialization (e.g., setting the video player state).
Customizing Playback Controls
The appino_video_player
package offers a CustomVideoPlayerController
widget that provides functionalities beyond basic playback:
- Play and pause controls
- Video scrubbing through the timeline
- Playback speed adjustment
Adding a Loading Indicator (Optional)
- As implemented in the code snippet below , a
CircularProgressIndicator
is used to visually represent video loading. - The
isLoading
boolean variable is used to conditionally display the indicator or the video player UI.
@override
Widget build(BuildContext context) {
return Scaffold(
body: isLoading
? const Center(
child: CircularProgressIndicator(
color: Colors.red,
),
)
: Column(
// ...
),
);
}
Memory Management
- In the
dispose
function of your video player page state class, dispose of the custom video player controller to avoid memory leaks.
@override
void dispose() {
_customVideoPlayerController.dispose();
super.dispose();
}
Get Source Code for free:
Conclusion
This tutorial has equipped you with the knowledge to create a video player in Flutter with custom controls using the appino_video_player
package. You’ve learned how to:
- Play and pause videos
- Scrub through the video timeline
- Adjust playback speed
- Implement a loading indicator
Feel free to explore the appino_video_player
package documentation for further customization options!
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